Files
godot-demo-holes/demo/scripts/test.gd
Collin Campbell 2d0408c09e Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
2025-11-08 20:24:54 -05:00

30 lines
936 B
GDScript

extends Node
@onready var meshInstance = MeshInstance3D.new()
var lines = []
func _process(delta: float) -> void:
for l in lines:
DebugDraw3D.draw_lines(l, Color.DARK_RED)
meshInstance.rotate(Vector3.UP, (0.9 * delta))
meshInstance.rotate(Vector3.RIGHT, (0.9 * delta))
func _ready() -> void:
var p1 = [Vector2(4, 0), Vector2(4, 4), Vector2(0, 4), Vector2(0, 0)]
var p2 = [Vector2(0, 2), Vector2(0, 1), Vector2(2, 1), Vector2(2, 2)]
var p3 = [Vector2(2, 2), Vector2(2, 1), Vector2(4, 1), Vector2(4, 2)]
var trianglizationInstance = GeoPolyTriangulization.new(PackedVector2Array(p1), [PackedVector2Array(p2), PackedVector2Array(p3)], -0.001)
var vector_indexes = trianglizationInstance.triangulate()
var vectors_points = trianglizationInstance.vectors
var meshGenerator = GeoPolyMesh.new(vector_indexes, vectors_points)
var mesh = meshGenerator.commit_mesh()
meshInstance.mesh = mesh
add_child(meshInstance)