extends Node @onready var meshInstance = MeshInstance3D.new() var lines = [] func _process(delta: float) -> void: for l in lines: DebugDraw3D.draw_lines(l, Color.DARK_RED) meshInstance.rotate(Vector3.UP, (0.9 * delta)) meshInstance.rotate(Vector3.RIGHT, (0.9 * delta)) func _ready() -> void: var p1 = [Vector2(4, 0), Vector2(4, 4), Vector2(0, 4), Vector2(0, 0)] var p2 = [Vector2(0, 2), Vector2(0, 1), Vector2(2, 1), Vector2(2, 2)] var p3 = [Vector2(2, 2), Vector2(2, 1), Vector2(4, 1), Vector2(4, 2)] var trianglizationInstance = GeoPolyTriangulization.new(PackedVector2Array(p1), [PackedVector2Array(p2), PackedVector2Array(p3)], -0.001) var vector_indexes = trianglizationInstance.triangulate() var vectors_points = trianglizationInstance.vectors var meshGenerator = GeoPolyMesh.new(vector_indexes, vectors_points) var mesh = meshGenerator.commit_mesh() meshInstance.mesh = mesh add_child(meshInstance)