Files
godot-demo-holes/demo/assets/scripts/test.gd
Collin Campbell 36c648cfe5 Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
2025-11-21 20:09:02 -05:00

25 lines
447 B
GDScript

extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var rtree = RectangleTree.new()
var min1 = Vector2(0, 0)
var max1 = Vector2(1, 1)
var min2 = Vector2(0, 0)
var max2 = Vector2(0.5, 0.5)
rtree.add(min1, max1, 0)
rtree.add(min2, max2, 1)
var result = rtree.query(Vector2(0.25, 0.25))
print(result)
rtree.remove(0)
result = rtree.query(Vector2(0.25, 0.25))
print(result)