Files
godot-demo-holes/demo/assets/scripts/environment/destructable/util.gd
Collin Campbell 9f5183bed2 Level Setup
Integrated with Trenchbroom
2025-11-17 19:30:59 -05:00

17 lines
392 B
GDScript

extends Object
class_name UTIL
# chunks array into 'chunk_size' pieces
static func chunk_array(arr: Array, chunk_size: int) -> Array:
var result_chunks = []
var i = 0
while i < arr.size():
var chunk = arr.slice(i, i + chunk_size)
result_chunks.append(chunk)
i += chunk_size
return result_chunks
static func vector2_to_vector3(v: Vector2) -> Vector3:
return Vector3(v.x, v.y, 0)