Files
godot-demo-holes/demo/assets/scripts/environment/destructable/resource/hole.gd
Collin Campbell c208d069bb Implemented R-Tree
Would like to switch the identifer of the hole to a random string.
2025-11-23 18:22:00 -05:00

11 lines
188 B
GDScript

extends Resource
class_name Hole
var hole_id: int
var vectors: PackedVector2Array
func _init(hole_id: int, vectors: PackedVector2Array):
self.hole_id = hole_id
self.vectors = vectors