Files
godot-demo-holes/demo/scripts/geometry/geopolytriangulization.gd
Collin Campbell 35a1706e58 Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
2025-11-07 09:10:22 -05:00

45 lines
1.5 KiB
GDScript

extends Node
# provides all the utility functions for generating
# a triangulized Polygon with holes
class_name GeoPolyTriangulization
# triangles are made by 3 vector
const CHUNK_RESULT: int = 3
# the boundary polygon
var _outer_polygon: Polygon2D
# inner polygons (holes)
var _inner_polygons: Array[Polygon2D]
# all vector points defined by outer and inner polygons
var vectors: PackedVector2Array = []
var _edge_safety: float = 0.0
func _init(outer_polygon: Polygon2D, inner_polygons: Array[Polygon2D], edge_safety: float):
self._outer_polygon = outer_polygon
self._inner_polygons = inner_polygons
self._edge_safety = edge_safety
# create a polygon that will be used to intesect the hole and control where they can destoy the wall
var intersect_polygon = Polygon2D.new()
# calulate the new smaller polygon
intersect_polygon.polygon = Geometry2D.offset_polygon(outer_polygon.polygon, self._edge_safety)[0]
print(intersect_polygon.polygon)
for ip in inner_polygons:
var new_hole = Geometry2D.intersect_polygons(intersect_polygon.polygon, ip.polygon)[0]
ip.polygon = new_hole
self.vectors.append_array(self._outer_polygon.polygon)
for inner_polygon in self._inner_polygons:
self.vectors.append_array(inner_polygon.polygon)
# returns all triangles generated by ear clipping the outer and inner polygons
func triangulate() -> PackedInt32Array:
var triag = Triangulization.new()
return triag.triangulate_with_holes(self._outer_polygon, self._inner_polygons)