Files
godot-demo-holes/demo/scripts/geometry/geopolytriangulization.gd
Collin Campbell 2d0408c09e Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
2025-11-08 20:24:54 -05:00

41 lines
1.2 KiB
GDScript

extends Node
# provides all the utility functions for generating
# a triangulized Polygon with holes
class_name GeoPolyTriangulization
# triangles are made by 3 vector
const CHUNK_RESULT: int = 3
# the boundary polygon
var _outer_polygon: PackedVector2Array
# inner polygons (holes)
var _inner_polygons: Array[PackedVector2Array]
# all vector points defined by outer and inner polygons
var vectors: PackedVector2Array = []
var _edge_safety: float = 0.0
func _init(outer_polygon: PackedVector2Array, inner_polygons: Array[PackedVector2Array], edge_safety: float):
self._outer_polygon = outer_polygon
self._edge_safety = edge_safety
# calulate boundary
var hole_boundary = Geometry2D.offset_polygon(outer_polygon, self._edge_safety)[0]
for ip in inner_polygons:
var new_hole = Geometry2D.intersect_polygons(hole_boundary, ip)[0]
self._inner_polygons.append(new_hole)
self.vectors.append_array(self._outer_polygon)
for inner_polygon in self._inner_polygons:
self.vectors.append_array(inner_polygon)
# returns all triangles generated by ear clipping the outer and inner polygons
func triangulate() -> PackedInt32Array:
var triag = Triangulization.new()
return triag.triangulate_with_holes(self._outer_polygon, self._inner_polygons)