Allows use to ease some pain when converting PackedVector2Array to std::vector<Vector2>.
41 lines
1.2 KiB
GDScript
41 lines
1.2 KiB
GDScript
extends Node
|
|
|
|
# provides all the utility functions for generating
|
|
# a triangulized Polygon with holes
|
|
class_name GeoPolyTriangulization
|
|
|
|
# triangles are made by 3 vector
|
|
const CHUNK_RESULT: int = 3
|
|
|
|
# the boundary polygon
|
|
var _outer_polygon: PackedVector2Array
|
|
|
|
# inner polygons (holes)
|
|
var _inner_polygons: Array[PackedVector2Array]
|
|
|
|
# all vector points defined by outer and inner polygons
|
|
var vectors: PackedVector2Array = []
|
|
|
|
var _edge_safety: float = 0.0
|
|
|
|
func _init(outer_polygon: PackedVector2Array, inner_polygons: Array[PackedVector2Array], edge_safety: float):
|
|
self._outer_polygon = outer_polygon
|
|
self._edge_safety = edge_safety
|
|
|
|
# calulate boundary
|
|
var hole_boundary = Geometry2D.offset_polygon(outer_polygon, self._edge_safety)[0]
|
|
|
|
for ip in inner_polygons:
|
|
var new_hole = Geometry2D.intersect_polygons(hole_boundary, ip)[0]
|
|
self._inner_polygons.append(new_hole)
|
|
|
|
self.vectors.append_array(self._outer_polygon)
|
|
|
|
for inner_polygon in self._inner_polygons:
|
|
self.vectors.append_array(inner_polygon)
|
|
|
|
# returns all triangles generated by ear clipping the outer and inner polygons
|
|
func triangulate() -> PackedInt32Array:
|
|
var triag = Triangulization.new()
|
|
return triag.triangulate_with_holes(self._outer_polygon, self._inner_polygons)
|