Files
godot-demo-holes/demo/assets/scripts/player/states/base_state.gd
2025-11-13 16:33:08 -05:00

11 lines
250 B
GDScript

class_name PlayerState extends Node
@export var debug : bool = false
var player_controller : PlayerController
func _ready() -> void:
if %StateMachine and %StateMachine is PlayerStateMachine:
player_controller = %StateMachine.player_controller