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703285f555
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Implemented NN Search on Rtree
Just binded the library to Godot so we can use later to have more
options on how to create holes.
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2025-11-23 18:36:41 -05:00 |
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c208d069bb
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Implemented R-Tree
Would like to switch the identifer of the hole to a random string.
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2025-11-23 18:22:00 -05:00 |
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36c648cfe5
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Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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2025-11-21 20:09:02 -05:00 |
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b7891f58da
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Add RTree Header File
This contains all the logic required for an Rtree
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2025-11-21 11:39:08 -05:00 |
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1fa5551ba7
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Memory Leak Fixed
Have to free the mesh generator after we process our mesh.
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2025-11-20 13:50:47 -05:00 |
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9f5183bed2
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Level Setup
Integrated with Trenchbroom
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2025-11-17 19:30:59 -05:00 |
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14000f0096
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FPS Controller
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2025-11-13 16:33:08 -05:00 |
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c6e4d4f725
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Cutting Holes Into Mesh
We be cutting holes :)
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2025-11-10 08:53:02 -05:00 |
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2d0408c09e
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Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
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2025-11-08 20:24:54 -05:00 |
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35a1706e58
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Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
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2025-11-07 09:10:22 -05:00 |
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41647dda49
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Working Triangulization with Hole
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2025-11-02 20:07:57 -05:00 |
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e6b7f8989f
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Initialize Project
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2025-11-02 20:07:57 -05:00 |
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