|
|
2d0408c09e
|
Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
|
2025-11-08 20:24:54 -05:00 |
|
|
|
35a1706e58
|
Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
|
2025-11-07 09:10:22 -05:00 |
|
|
|
41647dda49
|
Working Triangulization with Hole
|
2025-11-02 20:07:57 -05:00 |
|
|
|
e6b7f8989f
|
Initialize Project
|
2025-11-02 20:07:57 -05:00 |
|