Commit Graph

8 Commits

Author SHA1 Message Date
1fa5551ba7 Memory Leak Fixed
Have to free the mesh generator after we process our mesh.
2025-11-20 13:50:47 -05:00
9f5183bed2 Level Setup
Integrated with Trenchbroom
2025-11-17 19:30:59 -05:00
14000f0096 FPS Controller 2025-11-13 16:33:08 -05:00
c6e4d4f725 Cutting Holes Into Mesh
We be cutting holes :)
2025-11-10 08:53:02 -05:00
2d0408c09e Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
2025-11-08 20:24:54 -05:00
35a1706e58 Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
2025-11-07 09:10:22 -05:00
41647dda49 Working Triangulization with Hole 2025-11-02 20:07:57 -05:00
e6b7f8989f Initialize Project 2025-11-02 20:07:57 -05:00