Mesh Generation GDSCript

This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
This commit is contained in:
2025-11-02 15:55:00 -05:00
parent 41647dda49
commit 35a1706e58
60 changed files with 435 additions and 4137 deletions

View File

@@ -7,17 +7,19 @@
[node name="Node3D" type="Node3D"]
script = ExtResource("1_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.8192554, 0.57171863, 0.04425077, 0.028913066, 0.03588575, -0.9989376, -0.5726993, 0.81966454, 0.012869433, 0, 0.54785013, 6.354968)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
shadow_enabled = true
[node name="Polygon2D" type="Polygon2D" parent="."]
[node name="Polygon2D2" type="Polygon2D" parent="."]
[node name="Polygon2D3" type="Polygon2D" parent="."]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.2934875)
transform = Transform3D(1, 0, 0, 0, 0.99687606, -0.078981146, 0, 0.078981146, 0.99687606, 1.3097496, 0.96856904, 8.280736)
current = true