Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into walls deterministically.
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@@ -7,17 +7,19 @@
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_ig7tw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.8192554, 0.57171863, 0.04425077, 0.028913066, 0.03588575, -0.9989376, -0.5726993, 0.81966454, 0.012869433, 0, 0.54785013, 6.354968)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ig7tw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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shadow_enabled = true
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[node name="Polygon2D" type="Polygon2D" parent="."]
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[node name="Polygon2D2" type="Polygon2D" parent="."]
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[node name="Polygon2D3" type="Polygon2D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.2934875)
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transform = Transform3D(1, 0, 0, 0, 0.99687606, -0.078981146, 0, 0.078981146, 0.99687606, 1.3097496, 0.96856904, 8.280736)
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current = true
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