This concludes the mesh generation of walls. We can now put holes into walls deterministically.
26 lines
998 B
Plaintext
26 lines
998 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://dvgdgi3jrhrvt"]
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[ext_resource type="Script" uid="uid://dysaws7hlg4td" path="res://scripts/test.gd" id="1_ig7tw"]
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[sub_resource type="Environment" id="Environment_ig7tw"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_ig7tw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.8192554, 0.57171863, 0.04425077, 0.028913066, 0.03588575, -0.9989376, -0.5726993, 0.81966454, 0.012869433, 0, 0.54785013, 6.354968)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ig7tw")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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[node name="Polygon2D2" type="Polygon2D" parent="."]
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[node name="Polygon2D3" type="Polygon2D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.99687606, -0.078981146, 0, 0.078981146, 0.99687606, 1.3097496, 0.96856904, 8.280736)
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current = true
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