Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array to std::vector<Vector2>.
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@@ -14,12 +14,6 @@ shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ig7tw")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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[node name="Polygon2D2" type="Polygon2D" parent="."]
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[node name="Polygon2D3" type="Polygon2D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.99687606, -0.078981146, 0, 0.078981146, 0.99687606, 1.3097496, 0.96856904, 8.280736)
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current = true
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