Files
godot-demo-holes/demo/main.tscn
Collin Campbell 2d0408c09e Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
2025-11-08 20:24:54 -05:00

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[gd_scene load_steps=3 format=3 uid="uid://dvgdgi3jrhrvt"]
[ext_resource type="Script" uid="uid://dysaws7hlg4td" path="res://scripts/test.gd" id="1_ig7tw"]
[sub_resource type="Environment" id="Environment_ig7tw"]
[node name="Node3D" type="Node3D"]
script = ExtResource("1_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.8192554, 0.57171863, 0.04425077, 0.028913066, 0.03588575, -0.9989376, -0.5726993, 0.81966454, 0.012869433, 0, 0.54785013, 6.354968)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ig7tw")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.99687606, -0.078981146, 0, 0.078981146, 0.99687606, 1.3097496, 0.96856904, 8.280736)
current = true