Compare commits
2 Commits
0f6c95b8c9
...
Relic/Tita
| Author | SHA1 | Date | |
|---|---|---|---|
| 0227b7d83c | |||
| 490d2c1860 |
BIN
Assets/models/glock/glock.vmat
LFS
Normal file
BIN
Assets/models/glock/glock.vmat
LFS
Normal file
Binary file not shown.
BIN
Assets/models/glock/glock.vmdl
LFS
Normal file
BIN
Assets/models/glock/glock.vmdl
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/create-model-import-model.png
LFS
Normal file
BIN
Docs/Img/create-model-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/mat-creation-import-model.png
LFS
Normal file
BIN
Docs/Img/mat-creation-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/model-doc-import-model.png
LFS
Normal file
BIN
Docs/Img/model-doc-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/model-doc-mag-glass-import-model.png
LFS
Normal file
BIN
Docs/Img/model-doc-mag-glass-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/model-doc-material-import-model.png
LFS
Normal file
BIN
Docs/Img/model-doc-material-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/texture-creation-import-model.png
LFS
Normal file
BIN
Docs/Img/texture-creation-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/texture-recompile-import-model.png
LFS
Normal file
BIN
Docs/Img/texture-recompile-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/texture-suffix-import-model.png
LFS
Normal file
BIN
Docs/Img/texture-suffix-import-model.png
LFS
Normal file
Binary file not shown.
BIN
Docs/Img/vdml-file-import-model.png
LFS
Normal file
BIN
Docs/Img/vdml-file-import-model.png
LFS
Normal file
Binary file not shown.
82
Docs/model-import-process.md
Normal file
82
Docs/model-import-process.md
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
# Model Import Process
|
||||||
|
|
||||||
|
The goal of this documentation is to go through what it takes to import a model into
|
||||||
|
S&box.
|
||||||
|
|
||||||
|
This documentation is based of [this](https://www.youtube.com/watch?v=1-L8BvNAbjQ) guide.
|
||||||
|
|
||||||
|
## Process
|
||||||
|
|
||||||
|
To start you will need the model that you wish to import into S&Box, and the textures
|
||||||
|
and the associated textures. The model can contain other things like animations, however,
|
||||||
|
those are only added if the model is non-static. A static element could be a picture, where
|
||||||
|
a non-static object could be something like a player model.
|
||||||
|
|
||||||
|
### Create the VDML Model
|
||||||
|
|
||||||
|
To start you can create the VDML model by right clicking the model in S&Box and then clicking
|
||||||
|
`Create model...`.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Once that is clicked an explorer window will appear and you will choose where you want the
|
||||||
|
vdml file to be saved. You will want the vdml file to be saved within the same folder as the
|
||||||
|
model.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Double clicking the VDML file will open a program called ModelDoc. ModelDoc is the program that
|
||||||
|
ties the animcation, the model, and the textures together to make a fully realized VDML file.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
#### Create the .mat File and Attach it to the Model
|
||||||
|
|
||||||
|
In order to assoicate the textures with the model we need to create a .mat file. The .mat file
|
||||||
|
contains all the textures that will be used on the model. To create a .mat file, right click it
|
||||||
|
one of the textures and click `Create Material`.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
This will open the material creation window, and depending on the naming scheme of all the textures
|
||||||
|
some fields (or all) will have the texture automatically applied. Below contains all the suffixs that
|
||||||
|
are reconized by S&Box.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Once `Create Material` has been click an explorer window will open. Make sure to save the .mat file in
|
||||||
|
the same folder as all the other resources realted to the model. Once that is completed you should see
|
||||||
|
the material editor pop up.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
*NOTE: Make sure that `specular` and `metalness texture` are checkmarked, this will enable PBR materials.*
|
||||||
|
|
||||||
|
Go ahead and save the material if everything looks good, and now we can go back to ModelDoc.
|
||||||
|
|
||||||
|
#### Associate the .mat File to the Model
|
||||||
|
|
||||||
|
Once you are back to the ModelDoc program, located at the left of the application is the `MaterialGroupList`
|
||||||
|
and the `RenderMeshList`. What we care about is adding our material we just created to the
|
||||||
|
`DefaultMaterialGroup`.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Clicking on the `DefaultMaterialGroup` will open the `Node Editor`, and clicking the magnifying glass the explorer
|
||||||
|
will pop up for us to choose our new material.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Traverse to the file that we created and double click it. That will assign the material to the model. You will need
|
||||||
|
to go ahead and recompile, after recompiling you should see the texture applied in ModelDoc.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
If everything looks good, go ahead and save the model in ModelDoc. If there are no animations associated with the
|
||||||
|
model, then your done. You can use the VMDL file as is in the project. If there are assoicated models, then go
|
||||||
|
to the [Assoicate Animations](#assoicate-animations) section.
|
||||||
|
|
||||||
|
#### Assoicate Animations
|
||||||
|
|
||||||
|
TODO: Lots to learn on how to even create the animations, once those animations are created, I'll go ahead
|
||||||
|
and update this doc on how to do this.
|
||||||
@@ -5,6 +5,10 @@ Index:
|
|||||||
- [Getting Started](#getting-started)
|
- [Getting Started](#getting-started)
|
||||||
- [Visual Studio Configuration](#configuring-visual-studio)
|
- [Visual Studio Configuration](#configuring-visual-studio)
|
||||||
|
|
||||||
|
Links to Other Docs:
|
||||||
|
|
||||||
|
- [Importing a Model](./Docs/model-import-process.md)
|
||||||
|
|
||||||
## Getting Started
|
## Getting Started
|
||||||
|
|
||||||
Working on this project requires some things that you need to install. Those being
|
Working on this project requires some things that you need to install. Those being
|
||||||
|
|||||||
Reference in New Issue
Block a user