Files
Titan/Assets/models/glock/glock.vmat
Relic 490d2c1860 Creation of Model Import Docs
Goes over the process for getting a model resource ready to use in S&Box.
2026-04-04 17:58:57 -04:00

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_METALNESS_TEXTURE 1
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "models/glock/glock_ao.png"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
TextureColor "models/glock/glock_color.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
TextureMetalness "models/glock/glock_metal.png"
//---- Normal ----
TextureNormal "models/glock/glock_normal.png"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000"
TextureRoughness "models/glock/glock_roughness.png"
//---- Texture Coordinates ----
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}