Files
godot-demo-holes/demo/assets/scripts/environment/destructable/geometry/geopolytriangulization.gd
Collin Campbell 9f5183bed2 Level Setup
Integrated with Trenchbroom
2025-11-17 19:30:59 -05:00

12 lines
463 B
GDScript

extends Node
# provides all the utility functions for generating
# a triangulized Polygon with holes
class_name GeoPolyTriangulization
# returns all triangles generated by ear clipping the outer and inner polygons
static func triangulate(outer_polygon: PackedVector2Array, inner_polygons: Array[PackedVector2Array]) -> PackedInt32Array:
var triag = Triangulization.new()
var result = triag.triangulate_with_holes(outer_polygon, inner_polygons)
return result