Files
godot-demo-holes/demo/bin/gdtriangulation.gdextension
Collin Campbell 35a1706e58 Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
2025-11-07 09:10:22 -05:00

35 lines
1.8 KiB
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[configuration]
entry_symbol = "triangulation_library_init"
compatibility_minimum = "4.5"
reloadable = true
[libraries]
macos.debug = "res://bin/libgtriangulation.macos.template_debug.framework"
macos.release = "res://bin/libgtriangulation.macos.template_release.framework"
ios.debug = "res://bin/libgtriangulation.ios.template_debug.xcframework"
ios.release = "res://bin/libgtriangulation.ios.template_release.xcframework"
windows.debug.x86_32 = "res://bin/libgtriangulation.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libgtriangulation.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libgtriangulation.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libgtriangulation.windows.template_release.x86_64.dll"
linux.debug.x86_64 = "res://bin/libgtriangulation.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/libgtriangulation.linux.template_release.x86_64.so"
linux.debug.arm64 = "res://bin/libgtriangulation.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/libgtriangulation.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/libgtriangulation.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/libgtriangulation.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/libgtriangulation.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgtriangulation.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgtriangulation.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgtriangulation.android.template_release.arm64.so"
[dependencies]
ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
}
ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
}