Files
godot-demo-holes/demo/scripts/test.gd

57 lines
1.3 KiB
GDScript

extends Node
@onready var p1 = $Polygon2D
@onready var p2 = $Polygon2D2
var lines = []
func _process(delta: float) -> void:
for l in lines:
DebugDraw3D.draw_lines(l, Color.DARK_RED)
func chunk_array(arr: Array, chunk_size: int) -> Array:
var result_chunks = []
var i = 0
while i < arr.size():
var chunk = arr.slice(i, i + chunk_size)
result_chunks.append(chunk)
i += chunk_size
return result_chunks
func _ready() -> void:
var tri = Triangulization.new()
var p1_vectors = [Vector2(4, 0), Vector2(4, 4), Vector2(0, 4), Vector2(0, 0)]
var p2_vectors = [Vector2(2, 1), Vector2(2, 2), Vector2(1, 2), Vector2(1, 1)]
p1.polygon = p1_vectors
p2.polygon = p2_vectors
p2.color = Color(1, 0, 1)
var result = tri.triangulate_with_holes(p1, p2)
var packedVector2 = p1_vectors
packedVector2.append_array(p2_vectors)
var triangles = chunk_array(result, 3)
print(triangles)
print(packedVector2)
for t in triangles:
var triangle_line = []
for ti in range(len(t)):
var rindex = t[ti]
var rindexnext = t[(ti+1) % len(t)]
var v1 = packedVector2[rindex]
var v2 = packedVector2[rindexnext]
var vector1 = Vector3(v1.x, v1.y, 0)
var vector2 = Vector3(v2.x, v2.y, 0)
triangle_line.append(vector1)
triangle_line.append(vector2)
lines.append(triangle_line)
print(lines)