Files
godot-demo-holes/demo/assets/scripts/player/states/grounded_state.gd
2025-11-13 16:33:08 -05:00

11 lines
349 B
GDScript

extends PlayerState
func _on_grounded_state_physics_processing(delta: float) -> void:
if Input.is_action_just_pressed("jump") and player_controller.is_on_floor():
player_controller.jump()
player_controller.state_chart.send_event("onAirborne")
if not player_controller.is_on_floor():
player_controller.state_chart.send_event("onAirborne")