14 lines
233 B
GDScript
14 lines
233 B
GDScript
extends RayCast3D
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var current_object
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func _process(delta: float) -> void:
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if is_colliding():
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var object = get_collider()
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if object == current_object:
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return
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else:
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current_object = object
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else:
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current_object = null
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