Files
godot-demo-holes/demo/assets/scripts/player/states/standing_state.gd
2025-11-13 16:33:08 -05:00

13 lines
352 B
GDScript

extends PlayerState
func _on_standing_state_physics_processing(delta: float) -> void:
player_controller.camera.update_camera_height(delta, 1)
if Input.is_action_pressed("crouch") and player_controller.is_on_floor():
player_controller.state_chart.send_event("onCrouching")
func _on_standing_state_entered() -> void:
player_controller.stand()