Files
godot-demo-holes/demo/assets/scripts/player/components/interaction_raycast.gd
2025-11-13 16:33:08 -05:00

14 lines
233 B
GDScript

extends RayCast3D
var current_object
func _process(delta: float) -> void:
if is_colliding():
var object = get_collider()
if object == current_object:
return
else:
current_object = object
else:
current_object = null