Files
2025-11-13 16:33:08 -05:00

9 lines
228 B
GDScript

class_name GameManager extends Node
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("dev_exit"):
get_tree().quit()
if event.is_action_pressed("dev_reload"):
get_tree().reload_current_scene()