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2025-11-13 16:33:08 -05:00

11 lines
254 B
GDScript

extends PlayerState
func _on_sprinting_state_processing(delta: float) -> void:
if not Input.is_action_pressed("sprint"):
player_controller.state_chart.send_event("onWalking")
func _on_sprinting_state_entered() -> void:
player_controller.sprint()