Files
2025-11-13 16:33:08 -05:00

7 lines
233 B
GDScript

extends PlayerState
func _on_moving_state_physics_processing(delta: float) -> void:
if player_controller._input_dir.length() == 0 and player_controller.velocity.length() < 0.5:
player_controller.state_chart.send_event("onIdle")