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2025-11-13 16:33:08 -05:00

12 lines
360 B
GDScript

extends PlayerState
func _on_airborne_state_physics_processing(_delta: float) -> void:
if player_controller.is_on_floor():
if player_controller.check_fall_speed():
player_controller.camera_effects.add_fall_kick(2.0)
player_controller.state_chart.send_event("onGrounded")
player_controller.current_fall_velocity += player_controller.velocity.y