#include "register_types.h" #include "gdexample.h" #include #include #include using namespace godot; void initialize_triangulation_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } GDREGISTER_RUNTIME_CLASS(GDExample); } void uninitialize_triangulation_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } } extern "C" { // Initialization. GDExtensionBool GDE_EXPORT triangulation_library_init( GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) { godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.register_initializer(initialize_triangulation_module); init_obj.register_terminator(uninitialize_triangulation_module); init_obj.set_minimum_library_initialization_level( MODULE_INITIALIZATION_LEVEL_SCENE); return init_obj.init(); } }