extends PlayerState func _on_grounded_state_physics_processing(delta: float) -> void: if Input.is_action_just_pressed("jump") and player_controller.is_on_floor(): player_controller.jump() player_controller.state_chart.send_event("onAirborne") if not player_controller.is_on_floor(): player_controller.state_chart.send_event("onAirborne")