#pragma once #include "godot_cpp/classes/wrapped.hpp" #include "godot_cpp/variant/packed_int32_array.hpp" #include #include using namespace godot; class Triangulization : public Object { GDCLASS(Triangulization, Object); protected: static void _bind_methods(); public: Triangulization(); PackedInt32Array triangulate_with_holes(godot::Polygon2D *inner, godot::Polygon2D *outer); };