[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bdji3873bg32h"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"] [ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_h1046"] [resource] script = ExtResource("1_62t8m") spawn_type = 0 origin_type = 1 build_visuals = true global_illumination_mode = 1 use_in_baked_light = true shadow_casting_setting = 1 build_occlusion = false render_layers = 1 collision_shape_type = 1 collision_layer = 1 collision_mask = 0 collision_priority = 1.0 collision_shape_margin = 0.04 add_textures_metadata = false add_vertex_metadata = false add_face_position_metadata = false add_face_normal_metadata = false add_collision_shape_to_face_indices_metadata = false add_collision_shape_face_range_metadata = false classname = "worldspawn" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes." func_godot_internal = false base_classes = Array[Resource]([ExtResource("1_h1046")]) class_properties = {} class_property_descriptions = {} auto_apply_to_matching_node_properties = false meta_properties = { "color": Color(0.8, 0.8, 0.8, 1) } node_class = "StaticBody3D" name_property = ""