extends PlayerState func _on_crouching_state_physics_processing(delta: float) -> void: player_controller.camera.update_camera_height(delta, -1) if not Input.is_action_pressed("crouch") and player_controller.is_on_floor() and not player_controller.crouch_check.is_colliding(): player_controller.state_chart.send_event("onStanding") func _on_crouching_state_entered() -> void: player_controller.crouch()