extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: var rtree = RectangleTree.new() var min1 = Vector2(0, 0) var max1 = Vector2(1, 1) var min2 = Vector2(0, 0) var max2 = Vector2(0.5, 0.5) rtree.add(min1, max1, 0) rtree.add(min2, max2, 1) var result = rtree.query(Vector2(0.25, 0.25)) print(result) rtree.remove(0) result = rtree.query(Vector2(0.25, 0.25)) print(result)