[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b80uo2qnaart5"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_1gpns"] [ext_resource type="Script" uid="uid://42cwsrh6jyns" path="res://assets/scripts/environment/destructable/destructable_wall.gd" id="2_7nwkm"] [resource] script = ExtResource("1_1gpns") add_textures_metadata = true add_vertex_metadata = true add_face_normal_metadata = true script_class = ExtResource("2_7nwkm") classname = "func_destructablewall" description = "Set the brush entity as a destructable. " class_properties = { "edge_non_fractured": 0.01, "extrude_direction": 0, "hole_proximity": 1.0 } node_class = "Node3D" metadata/_custom_type_script = "uid://5cow84q03m6a"