extends PlayerState func _on_standing_state_physics_processing(delta: float) -> void: player_controller.camera.update_camera_height(delta, 1) if Input.is_action_pressed("crouch") and player_controller.is_on_floor(): player_controller.state_chart.send_event("onCrouching") func _on_standing_state_entered() -> void: player_controller.stand()