Relicjamin
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5a1c02aa15
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UV Mapping for Destructable Walls
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2026-01-07 12:53:20 -05:00 |
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1c8e3d7314
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Group Holes with Hull Convex
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2025-11-26 13:21:05 -05:00 |
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703285f555
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Implemented NN Search on Rtree
Just binded the library to Godot so we can use later to have more
options on how to create holes.
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2025-11-23 18:36:41 -05:00 |
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c208d069bb
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Implemented R-Tree
Would like to switch the identifer of the hole to a random string.
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2025-11-23 18:22:00 -05:00 |
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36c648cfe5
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Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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2025-11-21 20:09:02 -05:00 |
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2d0408c09e
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Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
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2025-11-08 20:24:54 -05:00 |
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35a1706e58
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Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
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2025-11-07 09:10:22 -05:00 |
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