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36c648cfe5
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Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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2025-11-21 20:09:02 -05:00 |
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b7891f58da
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Add RTree Header File
This contains all the logic required for an Rtree
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2025-11-21 11:39:08 -05:00 |
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2d0408c09e
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Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
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2025-11-08 20:24:54 -05:00 |
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35a1706e58
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Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
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2025-11-07 09:10:22 -05:00 |
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41647dda49
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Working Triangulization with Hole
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2025-11-02 20:07:57 -05:00 |
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e6b7f8989f
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Initialize Project
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2025-11-02 20:07:57 -05:00 |
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