|
|
36c648cfe5
|
Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
|
2025-11-21 20:09:02 -05:00 |
|
|
|
2d0408c09e
|
Modify Earcut and Triangulization Library to Work With Godot::Vector2
Allows use to ease some pain when converting PackedVector2Array
to std::vector<Vector2>.
|
2025-11-08 20:24:54 -05:00 |
|
|
|
35a1706e58
|
Mesh Generation GDSCript
This concludes the mesh generation of walls. We can now put holes into
walls deterministically.
|
2025-11-07 09:10:22 -05:00 |
|