Initialize Project
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41
src/register_types.cpp
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41
src/register_types.cpp
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#include "register_types.h"
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#include "gdexample.h"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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void initialize_triangulation_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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GDREGISTER_RUNTIME_CLASS(GDExample);
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}
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void uninitialize_triangulation_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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extern "C" {
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// Initialization.
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GDExtensionBool GDE_EXPORT triangulation_library_init(
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GDExtensionInterfaceGetProcAddress p_get_proc_address,
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const GDExtensionClassLibraryPtr p_library,
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GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library,
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r_initialization);
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init_obj.register_initializer(initialize_triangulation_module);
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init_obj.register_terminator(uninitialize_triangulation_module);
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init_obj.set_minimum_library_initialization_level(
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MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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}
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