Level Setup
Integrated with Trenchbroom
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@@ -26,7 +26,7 @@ window/size/viewport_height=1080
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
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enabled=PackedStringArray("res://addons/func_godot/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg")
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[input]
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@@ -80,3 +80,18 @@ test={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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left_click={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(85, 21),"global_position":Vector2(94, 69),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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textures/decals/filter=0
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textures/light_projectors/filter=0
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