Level Setup
Integrated with Trenchbroom
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@@ -53,6 +53,8 @@ const MAX_SCREEN_SHAKE: float = 0.5
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func _process(delta: float) -> void:
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calc_view_offset(delta)
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func get_camera_center():
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return self.get_viewport().get_size() / 2
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func calc_view_offset(delta: float):
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assert(player, "player is not attached to camera effects script")
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