Level Setup
Integrated with Trenchbroom
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<p align="center"><img src="https://github.com/func-godot/.github/assets/44485952/53bdc589-33e8-4a39-8707-01a5f850d155" alt="FuncGodotRanger" width="15%" />
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<img src="https://github.com/func-godot/.github/assets/44485952/b7c19218-2089-4319-a2bd-6ce4b354c1ce" alt="FuncGodot" width="80%"/></p>
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***FuncGodot*** is a plugin for [Godot 4](https://godotengine.org/) that allows users to generate Godot scenes using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format) and [Valve Map Format](https://developer.valvesoftware.com/wiki/VMF_(Valve_Map_Format)). Map files can be made in a variety of editors, the most commonly recommended one being [TrenchBroom](https://trenchbroom.github.io/). It is a reworking and rewrite of the [Qodot](https://github.com/QodotPlugin/Qodot) plugin for Godot 3 and 4.
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## [Download FuncGodot!](https://github.com/func-godot/func_godot_plugin)
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[Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. [Download a standalone copy of the manual here](https://github.com/func-godot/func_godot_docs/releases/).
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For more help or to contribute to the community, join us on the [**Official FuncGodot Discord**](https://discord.gg/eBQ7EfNZSZ)!
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<p align="center"><img src="https://github.com/func-godot/.github/assets/44485952/0a4d2436-884e-4cee-94a8-220df3813627" alt="TrenchBroom" width="45%" />
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<img src="https://github.com/func-godot/.github/assets/44485952/25e96e49-3482-40cf-ade9-99e83c3eca7d" alt="Godot FuncGodotMap Built" width="45%"/></p>
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## Features
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- Godot Scene Generation
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- Supports Quake `map` and Hammer `vmf`
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- Supports Quake WAD2, Half-Life WAD3, and `lmp` palette formats
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- Meshes from `map` brush geometry
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- Materials and UVs from map texture definitions
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- Convex and concave collision shapes
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- Entity Definition Support
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- Fully customizable entities that can be defined for map editors and generated in Godot
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- Leverage the map format's classname and key value pair systems
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- Define the visual and collision properties of brush entities on a per-classname basis
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- Retrieve easy to access mesh metadata for per face material information
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- Define point entities that can be generated from node class name and script or from packed scenes
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- Generate GLB display models with correct orientation and scale for point entities in map editors with GLTF support
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- FGD (Forge Game Data) export
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- TrenchBroom Integration
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- GameConfig export
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- Brush and Face Tags
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- `model` keyword and scale expression
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- NetRadiant Custom Integration
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- Gamepack Export
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- Shader definitions
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- Customizable build options
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## Confirmed Compatible Map Editors
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- TrenchBroom
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- Hammer
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- J.A.C.K.
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- NetRadiant Custom
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Help us add to this list by testing out your preferred map editor and helping us come up with compatibility solutions!
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## Credits
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FuncGodot was created by [Hannah "EMBYR" Crawford](https://embyr.sh/), [Emberlynn Bland](https://github.com/deertears/), [Tim "RhapsodyInGeek" Maccabe](https://github.com/RhapsodyInGeek), and [Vera "sinewavey" Lux](https://github.com/sinewavey), reworked from the [Godot 4 port of Qodot](https://github.com/QodotPlugin/Qodot/tree/main) by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities.
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Both plugins are based on the original [Qodot for Godot 3.5](https://github.com/QodotPlugin/qodot-plugin/) created by [Josh "Shifty" Palmer](https://twitter.com/ShiftyAxel).
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<p align="center"><img src="https://github.com/func-godot/.github/assets/44485952/9ff9cd96-024b-4202-b4a2-611741b81609" alt="Godambler" /></p>
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