Working Triangulization with Hole
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21
src/triangulization.hpp
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21
src/triangulization.hpp
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#pragma once
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#include "godot_cpp/classes/wrapped.hpp"
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#include "godot_cpp/variant/packed_int32_array.hpp"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/polygon2d.hpp>
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using namespace godot;
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class Triangulization : public Object {
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GDCLASS(Triangulization, Object);
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protected:
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static void _bind_methods();
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public:
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Triangulization();
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PackedInt32Array triangulate_with_holes(godot::Polygon2D *inner,
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godot::Polygon2D *outer);
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};
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