Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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24
demo/assets/scripts/test.gd
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24
demo/assets/scripts/test.gd
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var rtree = RectangleTree.new()
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var min1 = Vector2(0, 0)
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var max1 = Vector2(1, 1)
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var min2 = Vector2(0, 0)
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var max2 = Vector2(0.5, 0.5)
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rtree.add(min1, max1, 0)
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rtree.add(min2, max2, 1)
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var result = rtree.query(Vector2(0.25, 0.25))
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print(result)
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rtree.remove(0)
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result = rtree.query(Vector2(0.25, 0.25))
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print(result)
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