Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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@@ -72,7 +72,6 @@ func _func_godot_apply_properties(entity_properties: Dictionary) -> void:
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depth_position_offset = (Vector3.UP * (depth/2))
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var outer_boudary = Geometry2D.convex_hull(verts_2d)
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verts2d = outer_boudary
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