Creation of the RTree Godot Class
Basic defintions, we are going to see if it fits the use case.
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@@ -72,7 +72,6 @@ func _func_godot_apply_properties(entity_properties: Dictionary) -> void:
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depth_position_offset = (Vector3.UP * (depth/2))
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var outer_boudary = Geometry2D.convex_hull(verts_2d)
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verts2d = outer_boudary
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24
demo/assets/scripts/test.gd
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24
demo/assets/scripts/test.gd
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@@ -0,0 +1,24 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var rtree = RectangleTree.new()
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var min1 = Vector2(0, 0)
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var max1 = Vector2(1, 1)
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var min2 = Vector2(0, 0)
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var max2 = Vector2(0.5, 0.5)
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rtree.add(min1, max1, 0)
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rtree.add(min2, max2, 1)
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var result = rtree.query(Vector2(0.25, 0.25))
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print(result)
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rtree.remove(0)
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result = rtree.query(Vector2(0.25, 0.25))
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print(result)
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1
demo/assets/scripts/test.gd.uid
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1
demo/assets/scripts/test.gd.uid
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@@ -0,0 +1 @@
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uid://18smkusl55no
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Binary file not shown.
6
demo/scenes/test.tscn
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6
demo/scenes/test.tscn
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bip0c3ydxx12r"]
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[ext_resource type="Script" uid="uid://18smkusl55no" path="res://assets/scripts/test.gd" id="1_errlg"]
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[node name="Test" type="Node"]
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script = ExtResource("1_errlg")
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