Handle Depth In Mesh Generation
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@@ -31,7 +31,7 @@ func _init(vector_indexes: PackedInt32Array, vector_points: PackedVector2Array,
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elif extrude_direction == DestructableWall.ExtrudeDirection.RIGHT:
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for point in vector_points:
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self._v_points.append(Vector3(0, point.y, point.x))
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depth_vector = -Vector3.RIGHT * depth
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depth_vector = Vector3.LEFT * depth
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elif extrude_direction == DestructableWall.ExtrudeDirection.UP:
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for point in vector_points:
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self._v_points.append(Vector3(point.x, 0, point.y))
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