Memory Leak Fixed

Have to free the mesh generator after we process our mesh.
This commit is contained in:
2025-11-20 13:50:47 -05:00
parent 9f5183bed2
commit 1fa5551ba7
5 changed files with 8 additions and 3 deletions

View File

@@ -2,7 +2,7 @@ extends Node
class_name Cutter
static func circleCutter(num_sides = 8, perimerter_length = 0.1) -> PackedVector2Array:
static func circleCutter(num_sides = 7, perimerter_length = 0.2) -> PackedVector2Array:
var line_length: float = perimerter_length/num_sides
var line_angle: float = 360.0/num_sides
var current_angle: float = 0.0

View File

@@ -93,6 +93,8 @@ func _draw():
var meshGenerator = GeoPolyMesh.new(vector_indexes, vectors, extrusion_direction, depth)
var commited_mesh = meshGenerator.commit_mesh(meshInstance3d.get_active_material(0))
meshGenerator.free()
meshInstance3d.mesh = commited_mesh
meshInstance3d.position += depth_position_offset
@@ -112,6 +114,7 @@ func _re_draw():
var meshGenerator = GeoPolyMesh.new(vector_indexes, vectors, extrusion_direction, depth)
var commited_mesh = meshGenerator.commit_mesh(meshInstance3d.get_active_material(0))
meshGenerator.free()
meshInstance3d.mesh = commited_mesh
meshInstance3d.create_trimesh_collision()

View File

@@ -1,4 +1,4 @@
extends Node
extends Object
class_name GeoPolyMesh

View File

@@ -1,4 +1,4 @@
extends Node
extends Object
# provides all the utility functions for generating
# a triangulized Polygon with holes

View File

@@ -50,6 +50,7 @@ offset_right = 711.0
offset_bottom = 543.0
grow_horizontal = 1
grow_vertical = 1
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="PlaceholderMesh" type="MeshInstance3D" parent="."]
@@ -80,6 +81,7 @@ script = ExtResource("4_0l0yx")
player = NodePath("../..")
[node name="InteractionRaycast" type="RayCast3D" parent="CameraController/Camera3D"]
enabled = false
target_position = Vector3(0, 0, -3)
debug_shape_custom_color = Color(0, 1, 0, 1)
script = ExtResource("4_cv1cy")